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1 | # Winter Co Standing Orders |
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| 2 | ||||||||
| 3 | As members of The Abyssal Requiem, we fly alongside **Winter Coalition (Winter Co)**. When operating in coalition space or joining coalition fleets, you are not just representing yourself—you are representing the ARQM ticker. |
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| 4 | ||||||||
| 5 | Adherence to Winter Co standing orders is mandatory. Violating coalition rules, especially regarding diplomacy or capital ship usage, can result in immediate expulsion from the corporation. |
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| 6 | ||||||||
| 7 | --- |
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| 8 | ||||||||
| 9 | ## Coalition Auth & Comms |
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| 10 | ||||||||
| 11 | To participate in Winter Co operations and access their staging services, you must be registered on the coalition-level Auth system. |
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| 13 | 1. **Register:** Log into the **[https://auth.wintercoalition.space/dashboard/]** using your EVE SSO. |
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| 14 | 2. **Add Alts:** Just like our internal auth, ALL characters must be registered. |
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| 15 | 3. **Mumble Setup:** You must configure the Winter Co Mumble server. Use the same Push-To-Talk settings outlined in our [[Comms & Services Setup]] guide. **Hot-mics on coalition comms are strictly forbidden.** |
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| 16 | ||||||||
| 17 | --- |
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| 18 | ||||||||
| 19 | ## Rules of Engagement (ROE) |
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| 20 | ||||||||
| 21 | Winter Co operates under a strict **NBSI** (Not Blue, Shoot It) policy. |
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| 22 | ||||||||
| 23 | * **Blue / Light Blue:** Friendly. Do not shoot, do not tackle, do not bump, and do not steal their loot/salvage. |
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| 24 | * **Purple:** Fleet members. Friendly. |
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| 25 | * **Grey (Neutral):** Hostile. Shoot on sight. |
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| 26 | * **Red / Orange:** Hostile. Shoot on sight. |
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| 27 | ||||||||
| 28 | > **Always Check Standings!** If a neutral jumps into the system, double-check your overview. If you are unsure if someone is blue, do not shoot first. A blue-on-blue incident causes massive diplomatic headaches. |
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| 29 | ||||||||
| 30 | ### Blue-on-Blue Incidents |
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| 31 | If you accidentally shoot a blue, or if a blue shoots you: |
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| 32 | 1. **Cease Fire Immediately.** |
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| 33 | 2. **Do Not Retaliate.** Even if they keep shooting, die gracefully. Retaliation makes diplomacy impossible. |
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| 34 | 3. Save the chat logs and the killmail/lossmail. |
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| 35 | 4. Report the incident to an ARQM Director or Diplomat immediately. (See [[Blue Standing Etiquette]] for more details). |
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| 36 | ||||||||
| 37 | --- |
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| 38 | ||||||||
| 39 | ## Intel & Standing Fleets |
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| 40 | ||||||||
| 41 | When you are in Winter Co space—whether you are ratting, mining, or just traveling—you must be in the Standing Fleet and the designated Intel channel. |
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| 42 | ||||||||
| 43 | * **Standing Fleet:** Always be in the standing fleet. It allows you to warp to cynos, receive emergency reps, and share warp-ins with the standing response team. |
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| 44 | * **Intel Channels:** Keep the local Intel channel open and separate from your main chat. |
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| 45 | * **Reporting:** Report hostiles clearly and concisely. **Format: `[System Name] - [Character Name] - [Ship Type] - [Direction (optional)]`**. |
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| 46 | * *(For a full breakdown on how to use reporting tools, see [[Intel Channels & Reporting]])*. |
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| 47 | ||||||||
| 48 | --- |
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| 49 | ||||||||
| 50 | ## Strategic Operations & Stratops |
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| 51 | ||||||||
| 52 | When a Winter Co strategic ping goes out, it takes precedence over normal activities. |
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| 54 | * **Comms Discipline:** Coalition comms often have 200+ people in them. **Do not speak on command comms.** Only FCs, scouts, and cyno pilots should be talking. |
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| 55 | * **Follow Orders:** Fly the exact fit requested. Anchor up, keep your prop mod on (or off) as instructed, and broadcast for reps correctly. |
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| 56 | * **Do Not Feed:** Do not warp yourself to zero on a hostile fleet. Follow the FC's fleet warps. |
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| 60 | --- |
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| 61 | *If you have questions about coalition policies, ask an ARQM Director before taking action.* |
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